💡 How to give good clues in Impostor

Tomasz Hanusiak, creator of Blefuj

Published: 2026-07-10 · Updated: 2026-07-12

This guide describes rules and mechanics actually available in the Blefuj game.

Your clue is the only move you get in an Impostor round, and most games are won or lost on it. This guide shows what separates a good clue from a bad one, how to play first and last in the order, and how to bluff as the impostor. The examples are deliberately common words chosen for teaching, they don't reveal what your own round will draw.

What makes a clue good

A good clue does two things at once: other civilians can tell you know the word, and the impostor still can't tell what the word is. It's always a balancing act, the more clearly you prove your knowledge, the more information you hand the bluffer. The best clues point at a characteristic but non-defining feature: a detail anyone who knows the word will recognise, but which doesn't name the word by itself.

The four types of clue

Almost every clue you'll hear at the table falls into one of four buckets. The examples below use the word “lighthouse”:

  • Too obvious, “it stands by the sea and shines”: that's nearly a definition. The impostor just got the word as a gift.
  • Too generic, “a building”: fits a thousand words. It proves nothing, so suspicion turns on you.
  • Risky, “Cape Hatteras”: a specific name gives away a lot, and part of the group may not know it and read you as the impostor.
  • Good, “spiral”: anyone who knows the word thinks of the winding stairs or the painted stripes; for the impostor it names nothing.

First-player strategy

The opening player has the hardest job: no clues have been said yet, so you can't tell how “wide” the rest of the group is playing. Open more cautiously than you're tempted to, the first clue helps the impostor most, because it sets the direction for everyone after. A good opener points at a side feature of the word (material, time of day, sound, emotion), not at its function.

Example: the word is “campfire”. Opening with “warm” is safe but too generic. Opening with “stick” is better, civilians see sausages roasting, while the impostor gets very little.

Last-player strategy

Playing last, you know the most, and that's the trap. All the easy clues are taken, and repeating someone else's sounds suspicious. You have two good options: build on an earlier clue (if someone said “stick” for “campfire”, you add “marshmallow”), or spend the most precise clue that would have been too early before. Since nobody speaks after you, the impostor can't use it before the discussion starts.

How to react as the impostor

  • Listen for the direction, not single words: three clues together (“Italian”, “round”, “cheese”) say more than any one alone.
  • Bounce someone's clue one level up: after “passport”, say “security check”, it fits many places yet sounds specific.
  • Never volunteer more than you must: a short, calm clue draws less suspicion than an elaborate story.
  • Note who gave the most precise clue, the group's discussion will start there, and that's where to steer attention.
  • If you play the “last chance” variant, collect word candidates all round instead of panicking at the vote.

Examples: food and kitchen

Each example shows three levels: ✗ bad (obvious or empty), ~ average, ✓ good.

  • Word “chicken soup”: ✗ “a soup with noodles for Sunday” (a definition), ~ “dinner” (fits everything), ✓ “grandma” (civilians feel the vibe; the impostor doesn't even know it's a soup).
  • Word “watermelon”: ✗ “a huge green fruit, red inside”, ~ “summer”, ✓ “seeds”, characteristic, but also fits other fruit.
  • Word “pancakes”: ✗ “thin batter from a frying pan”, ~ “breakfast”, ✓ “flipping”, an action that names the word only to someone who knows it.
  • Word “barbecue”: ✗ “a rack you cook sausages on”, ~ “weekend”, ✓ “charcoal”, a concrete side detail, not the function.
  • Word “coffee”: ✗ “a black drink that wakes you up”, ~ “morning”, ✓ “grounds”, civilians see the cup; the impostor might still think tea.
  • Word “ice cream”: ✗ “a cold dessert in a cone”, ~ “sweet”, ✓ “headache”, an unusual but precise angle (brain freeze).

Examples: places

  • Word “library”: ✗ “a place where you borrow books”, ~ “silence” (decent, but also fits a church or museum, borderline generic), ✓ “due date”.
  • Word “beach”: ✗ “sand by the sea”, ~ “holidays”, ✓ “windbreak”, anyone who knows the word smiles; everyone else is lost.
  • Word “gym”: ✗ “a room with weights for working out”, ~ “health”, ✓ “January”, New Year's resolutions say everything to the right people.
  • Word “cinema”: ✗ “a hall with a huge screen and films”, ~ “evening”, ✓ “row seven”, sounds like a memory, not a definition.
  • Word “train station”: ✗ “a building trains leave from”, ~ “travel”, ✓ “platform three”, concrete without naming the place.
  • Word “zoo”: ✗ “a park with wild animals in cages”, ~ “family”, ✓ “feeding at noon”, a detail off the enclosure sign.

Examples: everyday objects

  • Word “umbrella”: ✗ “protects you from rain”, ~ “autumn”, ✓ “inside out”, every civilian knows the image of one flipped by the wind.
  • Word “bicycle”: ✗ “a two-wheeled vehicle with pedals”, ~ “trip”, ✓ “chain”, a characteristic part, but shared with a few other things.
  • Word “glasses”: ✗ “you wear them on your nose to see better”, ~ “face”, ✓ “fogged up”, a situation, not a definition.
  • Word “pillow”: ✗ “soft, you sleep on it”, ~ “night”, ✓ “the cool side”, a tiny ritual everyone who knows the word recognises.
  • Word “keys”: ✗ “you open doors with them”, ~ “pocket”, ✓ “third pocket”, the searching panic says more than the function.
  • Word “charger”: ✗ “you plug your phone in with it”, ~ “cable” (generic but directional), ✓ “borrowed”, nobody ever returns one.

Examples: entertainment and leisure

  • Word “karaoke”: ✗ “singing along to a backing track with lyrics on screen”, ~ “party”, ✓ “off-key”, the emotion and effect, zero definition.
  • Word “chess”: ✗ “a game on 64 squares with a king and queen”, ~ “thinking”, ✓ “clock”, a characteristic background prop.
  • Word “fishing”: ✗ “catching fish with a rod and line”, ~ “lake”, ✓ “patience at dawn”, the mood instead of the gear.
  • Word “tent”: ✗ “you sleep in it outdoors”, ~ “forest”, ✓ “pegs”, a detail only campers picture correctly.
  • Word “marathon”: ✗ “a 42-kilometre race”, ~ “sport”, ✓ “the wall”, the famous 30 km crisis; an outsider pictures a building.
  • Word “campfire”: ✗ “it burns in the woods and you sit around it”, ~ “evening”, ✓ “sparks on your sleeve”, a memory that proves knowledge.

How to practise

The simplest drill: take any word around you and build three clues for it, one too obvious, one too generic and one good. After a few days you'll do it instinctively mid-game. And if you want to understand why some words are inherently easier to clue than others, read our guide on how we choose the words.

How we choose the words for Blefuj

See also